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Diacho - Genghis Kunk

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A member registered Aug 19, 2020

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Good work! I would definitely play more of this with more levels and a nice soundtrack and SFX

This game is tough as nails. I probably spent way more time playing this game than I should considering how many times I died on the first and second pigeons hahaha

But the movement feels great and is at the same time intuitive and super hard to control. The music and art are great on this game. The main menu song and the in-game theme are both great chiptune compositions. It reminded me of old unofficial 16(or X)-in-1 cartridges in the 8 bit era, in which this game would be an exceptionally cool but frustrating piece, especially due to the infuriating yet endearing Variable Pigeon Speed (VPS for short). My main gripe with this is not being able to quickly restart since I die so **** much.

The swing mechanic is very fun to play around with, to the point that it seemed much more fun to me to try to land the red notes. My biggest gripe is that it seemed like the rhythm aspect wasn't really incorporated into the gameplay. Maybe if different elements of the song triggered different "cannons", like one is for the kick, the other is for snares, one for main synth line, or something like that, it would make the gameplay more musical.

My favorite part about the game was the way the tutorial was set up, I think it's perfect for that sort of game. I also enjoyed the abstract big pixel graphics. For me it was very counter intuitive that the farther away you put the magnet, the stronger the action was, so it acted more like it was a sling than a magnet. The browser version didn't work either.

I really like this game! My main gripe is how hard it is to pick up the items. The puzzles, the map, the art style are all really well done and quite charming.

I completely agree! Really fun game otherwise.

I got to level 6 and had a fun time, but as mentioned before the characters getting stuck or moving weirdly did get a bit in the way.

Best game I've played in the jam so far! Nice concept and level design, it had me itching for 50 more levels. Good work on the art too! I quite liked the song as well, though it would be cool if there was one more since I actually spent a good bit of time stuck on level 10! (Great level!)

Interesting experience, though my potato PC didn't cooperate to keeping things smooth hahaha! Good work!

Best part was the great cutesy characters. The camera made it hard to not get stuck, and there's no sound to speak of. The rating system is funny as well.

The art style is great and the vfx are quite juicy. Like how heavy the ball feels. Wish there was some sound.

Nice level variety! Sometimes it felt a little unclear when I was getting in the water when being pulled by the bear. Impressive work for a short jam like this!

I had a great time with this! The core mechanic worked really well! My main peeve was the sound design and soundtrack but I know you used pre-existing audio and that wasn't the focus, so wonderful job!

I definitely had fun with this! The core mechanic felt good to use and the art style was cute. The song wasn't my favorite but that's just a personal taste really hehe!

I had a lot of fun with this, probably the most fun game I've played in the jam so far. It does take a while before things really start to get interesting, though (after around 700 points in my opinion). Maybe one or two more songs and a background image would help flesh it in the presentation department.

It's a cool endless runner, I enjoyed jumping and moving lanes mid-air, but I did not understand the connection to the theme and I had a hard time trying to get the puzzle part to work. The part I really did not enjoy was the song, very repetitive and harsh.

I really enjoyed this, it was hard to master the controls but got really fun as I learned more. Also very frustrating in a good sort of way hehe. Great simple storyline and art!

I would definitely play a full version of this, nice puzzle platforming.

Didn't quite see the theme being represented, but it was fun to play. The jumping and bouncing had a good feel, I really enjoyed the level design but it was definitely missing some sound and music as far as presentation.

I really enjoyed the levels where you had to jump between platforms in the different dimensions, this could make a really cool game.

I had a fun time with this! Like the juice in the sfx and visuals.